I didn’t see any advice online for the later stages of the game, so now I’ve achieved 150/150 stars I figured it would be worth sharing my tips and level strategies for anyone out there that’s having trouble!įirst, one big caveat: Hutch are evidently improving and tweaking the game quite often. Over three months, I’m pretty sure the duration of a Supercop changed twice (and the power of an Instaram probably changed as well). Also, of course, it’s entirely possible you’ll be more skilled than me, in which case you won’t need as many! As such, the precise number of power-ups you need to use may well differ from those I list below, depending on which version you have. The Guardian enables you to relatively easily ‘complete’ the game, getting at least 1 star on each level.Getting from 119 to 135 stars (to unlock the Guardian) was much harder, requiring strategic use of Instarams and Supercops on some levels and/or a lot of focus on learning felon routes.Progress all the way up to ~119 stars (out of a total of 30 levels x 5 stars = 150) was steady and smooth, with no need for Instarams or Supercops.My playthrough experience of Smash Cops Heat had three very distinct phases, with the difficulty curve changing quite steeply with each one. At that point, the game points out you should really try to get5 stars on every level. If you want to achieve this, you’ll find the difficulty level escalates again, requiring more Instarams and Supercops, a lot of route learning, and a deeper understanding of exactly how the game calculates damage.Įven for the final stage, I got by using only the Instarams and Supercops given for free once a day. #Smash cops heat donut locations for free There are two things that can help you out if you’re struggling with the game: specific strategies for levels, and general tactics or tips about game mechanics.Īlternatively, someone more skilled than me might need fewer of these power-ups to begin with! Someone less patient than me might prefer to buy them though, as my complete playthrough took about 2 months playing a little each day, and I practiced some of the later levels extensively to find out the smallest number of power-ups possible. Figuring these out is a big part of the fun though, so to reduce the potential for spoilers, I’ll list both level guides and general tips in the order I needed to discover them. That way, if you’re stuck, you’ll hopefully find the one bit of advice you need by working your way down this post. Getting the first ~119 stars and unlocking the Reaper (by collecting 20 donuts) is the first and easiest phase of the playthrough. I didn’t find I needed to use Instarams or Supercops, although they could have saved me some time on a few of the more challenging levels. Tip #1: You don’t need to use a RAM to cause a Smash That said, there’s still a few useful things to figure out on this part of the journey. The game heavily encourages you to damage the felons by ramming them from the side or front, which results in a satisfying slow-mo ‘Smash’.
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